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 ~Scum and Villainy: Pirates~

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Burun Ordo

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PostSubject: Re: ~Scum and Villainy: Pirates~   Wed May 19, 2010 4:00 am

"You slide the thing at the top, press the button on the top left and punch in 9278."

"Try to move these dead bodies while I guide the ship," I say as I run to the controls.







Arrow Very Happy
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Ky'ram Parjai'Kote
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Location : Cibolo, TX

PostSubject: Re: ~Scum and Villainy: Pirates~   Wed May 19, 2010 3:37 am

"Great. Alright, everyone else, gunner positions."

Ky'ram, not caring anymore about disrupting anyone's sleep, unsheathed his single bes'kad, and stabbed through the door. It buckled as he used the bes'kad as a lever, and everyone stepped into the bridge.

"How do I use this thing?"

Ky'ram said, standing at one of the gunner consoles.
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Burun Ordo

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PostSubject: Re: ~Scum and Villainy: Pirates~   Wed May 19, 2010 3:29 am

"I do!"I shout as I run to the front of the group.
"Now all we need to get back to the bridge."
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Ky'ram Parjai'Kote
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PostSubject: Re: ~Scum and Villainy: Pirates~   Tue May 18, 2010 6:29 am

The 13 year old, Rand Silth, spoke up.

"The hangar is this way--"

Ky'ram interrupted, "We used pods fired from our ship. Which is now on the planet. So do you have escape pods?"

"It's to the right. If we hurry, we might make it--"

Sounds of hydraulics firing escape pods resonate in Ky'ram's ears, and his mind races.

"Kid, do you know how to fly the ship?"

"No."

"Anyone?"
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Burun Ordo

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PostSubject: Re: ~Scum and Villainy: Pirates~   Tue May 18, 2010 6:11 am

"Come on, we've only got a few minutes 'til this ship crashes!"

Suddenly I pause peering into the Force trying to find the location of the pirates.
"Lets go!"

((Everything all right with your keyboard, Burun? Neutral I corrected everything...))
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Ky'ram Parjai'Kote
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PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 15, 2010 10:39 pm

Ky'ram bent down, pulled a test tube from his belt, and scooped some of the liquid into the tube. He sealed it, and put it back on his belt.

"What happened to this man?" He asked the crew, which was hiding behind the consoles. A crew member, who looked like the captain, stood and spoke.

"You have no right to be on our ship!"

Suddenly, the captain gasped, doubled over, and vomited the same green liquid. He convulsed wildly, and then stopped suddenly.

"He's dead. Anyone else?"

A crew member of about 13 years stood, and answered, but not in the defiant tone the captain had used before he died.

"We were trafficking spices, and some decided to smoke some of it. This man did."

"Thank you, and why are you on this ship?"

"These pirates captured me."

"Come with us."

The boy jogged over to us, and Ky'ram quickly unholstered his E-11 carbine, and unloaded into the still-ducking crew members.

"Come on, the ship is falling out of orbit."
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Burun Ordo

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PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 15, 2010 10:16 am

As the door opens I slowly walk into the room only to see a man on the floor with a green liquid on his neck.

"What do you make of this?"I say as I crouch down to look at it.
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Sushiri Vhetin

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Location : Keldabe, Mandalore

PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 08, 2010 10:20 pm

"It's coming from the bridge."

Sushiri Vhetin, her violet and purple armor glimmering in the dim blood-red emergency lights that had kicked on, unsheathed one of her bes'kad's, unhosltered one of her WESTAR-34 pistols, and moved to the blast door leading to the bridge.

A blaster bolt bounced off of her backplate, and she turned. A pirate, obviously drunk, rushed toward her, stumbling as he bounded down the corridor. Calling on an old friend, she poured through the mind of the Weequay pirate. She pierced through the curtain of drunkenness, and spoke through the Force.

You will open the door, and lead us in.

In a silent reply, the Weequay stopped, keyed in a code, and waited. Sushiri took the time to motion for everyone to step out of the way of the door, and load their weapons.
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AmpTrooper

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PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 08, 2010 9:54 pm

"Wait, listen! Do you hear that? Some one is talking! Sounds like they are calling out for help! I thought we disabled communications!"
Kaysh ignites his saber emitting an amber glow on the surroundings.
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Ky'ram Parjai'Kote
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PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 08, 2010 6:43 pm

((PSST! "In your profile"...


Click on the Profile button underneath the banner.

Now, right on top of the field that says Registration Information, there are several buttons. The farthest one to the right is you Charrie Sheet. Fill it out, hit Save, and anyone will be able to view your charrie's info.))
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Burun Ordo

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PostSubject: Re: ~Scum and Villainy: Pirates~   Sat May 08, 2010 8:30 am

"Copy that,lets move!"I say as I look ahead. Arrow Very Happy


Last edited by Burun Ordo on Sat May 15, 2010 10:00 am; edited 1 time in total
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Ky'ram Parjai'Kote
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PostSubject: ~Scum and Villainy: Pirates~   Tue May 04, 2010 4:16 am

This RPG takes place in 12 BBY, and please fill out your charrie sheet in your profile:

The stamp-stamp of pirate boots. The whizz-thunk of Verpine rounds. The groans of the dying. The gentle creak of a ship drifting out of orbit. Filtered shouts of 'Move, move!' resounding through helmet comms. The hissing of doors. And the shink of bes'kade unsheathing.

Ky'ram Parjai'Kote the eleventh, along with his wife, Sushiri Vhetin, directs his team around a corner. The team was here on a simple mission: collect the bounty on the most notorious gang of pirates around the Outer Rim, the Corellian Crusaders.

It was going well for the Mandalorians, but they were unaware of a problem: the capital ship, a Corellian Frigate, was drifting towards the planet surface below. They had all of thirty minutes before the ship collided with the surface of Corellia below.

--"The bridge is this way! Come on!"--
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~Scum and Villainy: Pirates~
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